option( PLUGIN_GL_QEDL "Install qEDL plugin" OFF )

if( PLUGIN_GL_QEDL )
    project( QEDL_GL_PLUGIN )
    
    AddPlugin(
        NAME ${PROJECT_NAME}
        TYPE gl
        SHADER_FOLDER EDL
    )
	
	add_subdirectory( include )
	add_subdirectory( src )
	add_subdirectory( shaders )
	
    include( CMakePluginTemplate )
endif()
